| Outcome | Probability | Yes Bid | Yes Ask | 24h Change | Volume | |
|---|---|---|---|---|---|---|
| FOKUS | 0% | 50¢ | 63¢ | — | $0 | Trade → |
| 9INE | 0% | 37¢ | 50¢ | — | $0 | Trade → |
This market asks which team will win Map 2 of the Stake Ranked Episode 1: Closed Qualifier 2026 match between 9INE and FOKUS. It matters for bettors and spectators who want a focused wager or insight on a single map rather than the full match.
Stake Ranked Episode 1 is a closed qualifier for a larger Stake-sponsored event in 2026; closed qualifiers determine which teams advance to the main bracket. 9INE and FOKUS are competing for a place in that bracket, and Map 2 can swing momentum in a best-of series or decide a map-specific market outcome.
Odds in this market represent the collective expectation of traders on KALSHI about who will win Map 2; they update as new information (lineups, map picks, injury/sub news, warmup results) becomes available. Treat odds as a real-time consensus signal, not a guarantee.
The event page lists the market close as TBD; typically map-specific markets close shortly before the map begins. Confirm the exact close time on KALSHI ahead of the scheduled map start to ensure trades are accepted.
This market is for the winner of Map 2; settlement is based on which team is declared the official winner of that specific map per the match officials. Check the market rules on KALSHI to confirm settlement criteria.
Look at recent matches between the two teams on the same map and compare context (online vs LAN, patch/meta, roster continuity). Head-to-head can matter, but weigh recency and match conditions when interpreting it.
A confirmed substitution typically alters traders’ expectations and can shift market prices; ensure the substitute is officially listed by match admins, since unofficial reports can be reversed and affect settlement if not formally recognized.
Key swing events include pistol and anti-eco results, successful heavy executes or site retakes, multi-kill clutch rounds, injury to a player or server issues, and effective tactical timeouts or halftime adjustments by coaches.