| Outcome | Probability | Yes Bid | Yes Ask | 24h Change | Volume | |
|---|---|---|---|---|---|---|
| Richmond | 36% | 34¢ | 36¢ | — | $951 | Trade → |
| Duquesne | 67% | 62¢ | 66¢ | — | $10 | Trade → |
This market asks which team will win the college basketball game between Richmond and Duquesne; it matters because it aggregates real-time market views on the likely winner and reacts to roster, injury, and matchup news.
Richmond and Duquesne are conference opponents (Atlantic 10) with a history of competitive meetings; outcomes in this matchup are shaped by recent form, conference standing, and in-season roster changes. Because both programs emphasize different tactical approaches and player personnel, single-game variances (shooting nights, turnovers, foul trouble) often determine the result.
Market prices represent the crowd-sourced consensus about which team is more likely to win and will move as new information arrives (lineups, injuries, travel, betting flow). Use market movement alongside scouting reports and official team updates to form a view.
The game is at Duquesne’s home arena in Pittsburgh (Duquesne’s home facility). Location matters because home-court factors—travel fatigue for Richmond, crowd influence, and familiarity with the court—can shift expectations and market prices.
This market settles on the game result: a Richmond win or a Duquesne win. The exchange will use the official final result from the league or designated stats provider to settle.
Watch confirmed starting lineup announcements, availability of each team’s primary scorer and point guard, injury reports (including late-game scratches), and any coach-reported status updates; these items tend to have the biggest immediate impact on the market.
Use recent head-to-head games and the last one or two seasons as context for matchup tendencies (e.g., one team’s difficulty defending the other’s style). Older historical results are less predictive than current-season performance and roster composition.
The market page will show the exact close time; typically trading halts at or just before the official game start. If the game is postponed or canceled, settlement follows the exchange’s event rules—which usually rely on official scheduling and league confirmation to determine whether and when the market resolves.