| Outcome | Probability | Yes Bid | Yes Ask | 24h Change | Volume | |
|---|---|---|---|---|---|---|
| Siena | 0% | 49¢ | 63¢ | — | $0 | Trade → |
| Tie | 0% | 0¢ | 11¢ | — | $0 | Trade → |
| Mount St. Mary's | 0% | 33¢ | 47¢ | — | $0 | Trade → |
This market asks which side will be winning at the end of the first half in the Mount St. Mary's vs Siena game (Mount St. Mary's, Siena, or a tie). It matters for traders who want to take positions on short-term game dynamics rather than full-game outcomes.
Both teams are NCAA Division I programs; matchups between mid-major programs like these can hinge on roster changes, coaching matchups, and early-season form. Historical meetings and seasonal trends can provide context, but college rosters turn over frequently, so recent game-level information is most relevant.
Market prices reflect traders’ collective expectations about who will lead at halftime and will move as new information arrives (starting lineups, injuries, tip-off updates, etc.). Use the market as a real-time summary of how participants view first-half prospects, rather than as a fixed prediction.
The market offers three outcomes: Mount St. Mary's leading at halftime, Siena leading at halftime, or the score being tied at halftime.
The market close time is listed as TBD; the platform will publish a final close time on the market page. Typically, first-half markets close at or just before the scheduled tip-off or when first-half play begins.
A tie outcome is determined if the official game score is exactly equal at the end of the first half (official halftime score as recorded by the game officials).
Settlement in those situations follows the platform's event rules; commonly, markets are voided or settled according to KALSHI's published contingencies if the first half is not played to completion. Check the market page or rulebook for the definitive procedure.
Watch official starting-lineup announcements, injury and availability reports, tip-off time confirmations, recent first-half performance trends for both teams, and any late-breaking roster or travel news that could affect early-game play.