| Outcome | Probability | Yes Bid | Yes Ask | 24h Change | Volume | |
|---|---|---|---|---|---|---|
| Anyone's Legend | 0% | 63¢ | 71¢ | — | $0 | Trade → |
| Weibo Gaming | 0% | 29¢ | 37¢ | — | $0 | Trade → |
This market lets traders express which team will win the third map of the LPL 2026 match between Anyone's Legend and Weibo Gaming. Map 3 outcomes matter because the third game is often decisive for series momentum and tie-break scenarios.
The match is part of the League of Legends Pro League (LPL), China’s top professional league where teams face off in multi-map series. Anyone's Legend and Weibo Gaming are established LPL organizations; their histories, roster changes, and playstyles contribute to expectations for any given map but do not determine outcomes on their own.
Market prices represent the crowd’s aggregated expectation for who will win Map 3 at the time of trading and will move as new information arrives. Treat prices as a continuously updated signal, not a guarantee — final resolution depends on the official match result and the market operator’s settlement rules.
It resolves on the official winner of the third game of the series between Anyone's Legend and Weibo Gaming as recorded by the match officials or the league; if a third game is played, the team that wins that game is the settled outcome.
Map 3 is played when the series is undecided after the first two games—commonly in best-of-three or as the third game in longer formats when required. If one team already has an insurmountable lead before a third game, Map 3 will not be played.
Head-to-head history provides context about matchup tendencies but can be misleading if rosters, coaching staff, or the meta have changed; use recent meetings and roster-stable samples as more relevant inputs.
Potential disruptors include technical failures, official remakes, forfeits, roster rule violations, or league rulings; in such cases the market operator follows its published resolution policy, which may include voiding or rerouting settlement.
Key swing variables include jungle pathing and early skirmish outcomes, success or failure of early objective contests, draft counters and flex picks introduced specifically for Map 3, and mid-series adaptations by coaches and shotcallers.