| Outcome | Probability | Yes Bid | Yes Ask | 24h Change | Volume | |
|---|---|---|---|---|---|---|
| Evansville | 17% | 11¢ | 15¢ | — | $7 | Trade → |
| Bradley | 0% | 84¢ | 88¢ | — | $0 | Trade → |
This market asks which team will win the college basketball game Evansville at Bradley; it matters because market prices aggregate expectations about the matchup and react to new information about the teams.
Evansville and Bradley are collegiate programs whose current-season rosters, injuries, recent form, and coaching strategies set the context for this single-game market. Historical meetings between these programs, offseason roster turnover, and where the game is played also shape expectations that traders use when making bets.
Market prices are a snapshot of collective expectations and change as new information arrives (injuries, starting lineups, travel issues, etc.). Low trading volume makes prices more sensitive to individual trades, so check the trade history and liquidity when interpreting price moves.
The closing time is listed as TBD for this market; typical practice is to close before official tipoff, but consult the KALSHI market page for the exact closing timestamp once it is posted.
Late information such as confirmed starting lineups, injury updates or player availability, travel delays, and official game cancellations or postponements are the most likely to shift market prices quickly.
Low total volume indicates limited liquidity, so prices can swing substantially on small trades and may not reflect broad consensus; treat price moves cautiously and check trade size and order book depth before acting.
Head-to-head history provides useful context but should be weighed alongside current-season factors—roster changes, injuries, coaching, and recent performance are usually more predictive for a single game.
This market has two outcomes corresponding to each team winning the game; settlement will be based on the official final result as determined by the game organizer and KALSHI’s settlement rules, with overtime results counted for the winning team and explicit platform rules applying to cancellations.