| Outcome | Probability | Yes Bid | Yes Ask | 24h Change | Volume | |
|---|---|---|---|---|---|---|
| Acend | 0% | 5¢ | 93¢ | — | $0 | Trade → |
| Team Nemesis | 0% | 4¢ | 91¢ | — | $0 | Trade → |
This market asks which team will win Map 1 of the European Pro League Series 5 2026 match between Team Nemesis and Acend; Map 1 often sets momentum for the rest of the series and is a common focus for short-term trading.
The European Pro League (Series 5, 2026) is part of the regional VALORANT league calendar where European clubs compete for points, standings, and potential playoff positioning. Team Nemesis and Acend are established competitors in the region; outcomes on specific maps are shaped by map pools, current metas, roster stability, and recent performance in LAN and online play.
Prediction market odds reflect the consensus beliefs of participants and update as new information arrives (veto results, roster changes, injury reports, server conditions). Use them as a dynamic signal of market-implied expectations rather than a definitive forecast.
The event page currently lists the close time as TBD; typically Kalshi match markets close at or shortly before the official Map 1 kickoff or when organizers lock rosters—monitor the market page and official match schedule for the exact closure announcement.
Yes. 'Map 1' denotes the first map that is played in the match following the map veto/pick sequence; the market resolves according to the official Map 1 result reported by the tournament.
The map that becomes Map 1 is the outcome of the league’s ban/pick procedure used by the two teams for the match; check the EPL rulebook and the match broadcast for the exact sequence used in Series 5, as that sequence determines which map appears as Map 1.
A confirmed stand-in or roster change is material information that typically moves markets once announced; settlement will follow the official roster and match result as posted by tournament organizers, so traders should watch official team and league communications.
Focus on recent head-to-head encounters, specifically results on the exact map and under similar conditions (same patch, LAN vs online) and with comparable lineups; note small sample sizes and contextual differences so you don’t over-weight older or dissimilar matches.