| Outcome | Probability | Yes Bid | Yes Ask | 24h Change | Volume | |
|---|---|---|---|---|---|---|
| MOUZ NXT | 0% | 57¢ | 68¢ | — | $0 | Trade → |
| GenOne | 0% | 32¢ | 43¢ | — | $0 | Trade → |
This market is a single-map contract for Map 2 of the European Pro League Series 5 2026 match between GenOne and MOUZ NXT, letting traders express views on which team will win that specific map. Map-level outcomes matter because they determine the series trajectory and reflect map-specific strengths and strategies.
The European Pro League Series 5 is a regional pro-league stage in the 2026 competitive calendar that features both main and academy teams; GenOne and MOUZ NXT bring different roster structures and competitive priorities. Map 2 in a series often shifts momentum: winning Map 2 can recover a team after a loss or close out a series after an initial win, and factors like recent form, coaching adjustments, and map-specific history shape expectations.
Market prices and odds for this contract represent aggregated market sentiment about who will win Map 2; they update as new information arrives (map selection, lineup changes, official start time). Treat prices as a live snapshot of traded beliefs and watch for event-specific updates that can move the market.
The market resolves when Map 2 has been completed and the official result is posted by the tournament administrators and communicated to the platform; settlement follows the tournament's official match report for Map 2.
It indicates that no contracts have been traded on this market yet on the platform; low or zero volume suggests limited liquidity, which can lead to wider spreads and greater price movement when trading begins.
A 'TBD' close time means the platform has not posted a final market close; typically the market will close at or shortly before the official map start per platform rules, so monitor the event schedule and platform announcements for the precise close.
On a single map, primary impact comes from roles like the team's AWPer/sniper, entry fraggers who win opening duels, the in-game leader who adapts tactics, and utility/support players who control space; an unexpected substitution or standout individual performance in any of these roles can swing the map.
Map 2 is determined by the tournament's veto and pick procedure and the available map pool; teams that can force the opponent onto unfavorable maps or secure maps where they have strategic depth will be advantaged, so knowledge of the veto sequence and each team's map preferences materially informs expectations for Map 2.