| Outcome | Probability | Yes Bid | Yes Ask | 24h Change | Volume | |
|---|---|---|---|---|---|---|
| Over 2.5 maps | 0% | 0¢ | 0¢ | — | $0 | Trade → |
This market tracks the total number of maps played in the Esports World Cup North America Qualifier match between FlyQuest and LYON. It serves as a benchmark for gauging the expected competitiveness and duration of this professional series.
The Esports World Cup represents a premier international circuit where top regional organizations compete for significant prize pools and global standing. FlyQuest, as a North American heavyweight, brings high-level tactical consistency, while LYON often looks to disrupt established hierarchies through aggressive playstyles. The total map count effectively measures whether the series will be a one-sided sweep or a prolonged best-of-X engagement.
The market participants' collective outlook reflects the perceived parity between these two teams. A higher total map count suggests expectations of a closely fought series, while a lower count indicates a predicted dominant performance by one side.
The total maps is determined by the official match results recorded in the Esports World Cup North America Qualifier; it counts every map played during the series.
Typically, the total map count is based on actual matches played; forfeits usually result in a fixed map count dictated by official tournament rules.
Teams often pick maps where they have historically high win rates, which can lead to shorter, one-sided series, or conversely, teams may trade map wins if they are evenly matched.
The market is settled based on the actual number of maps played in the official match as determined by tournament officials.
Last-minute roster changes or substitute players can drastically shift the competitive balance, often leading to more volatile series outcomes.