| Outcome | Probability | Yes Bid | Yes Ask | 24h Change | Volume | |
|---|---|---|---|---|---|---|
| Top Esports | 0% | 0¢ | 0¢ | — | $0 | Trade → |
| Invictus Gaming | 0% | 0¢ | 0¢ | — | $0 | Trade → |
This market tracks the winner of the second map between Top Esports (TES) and Invictus Gaming (IG) during the 2026 Esports World Cup China Qualifier. It allows market participants to forecast the competitive outcome of this specific stage of the tournament.
Top Esports and Invictus Gaming are two of the most storied organizations in the Chinese League of Legends scene, with a history of high-stakes domestic and international rivalry. The Esports World Cup format places significant pressure on individual map performance, as momentum often shifts rapidly based on drafting strategies and early-game execution. Success in these qualifiers is essential for teams looking to secure a regional seed in the global championship.
Market participants should view the pricing as a reflection of the collective sentiment regarding each team's tactical form and map-specific win probability.
The winner is determined by whichever team destroys the opposing Nexus first, according to the official tournament rules.
While the market is specific to Map 2, psychological momentum and tactical adaptations stemming from the first map frequently influence player performance in the second.
Qualifiers often feature high-variance playstyles as teams attempt to upset established powerhouses to secure limited qualification spots.
No; individual maps in professional League of Legends conclude when a nexus is destroyed or one team forfeits, resulting in a binary win/loss outcome.
The market resolution will follow official tournament rulings; typically, if a map is voided or not completed, the market may be canceled or resolved based on official governing body decisions.