| Outcome | Probability | Yes Bid | Yes Ask | 24h Change | Volume | |
|---|---|---|---|---|---|---|
| Legacy | 0% | 40¢ | 51¢ | — | $0 | Trade → |
| Astralis | 0% | 52¢ | 61¢ | — | $0 | Trade → |
This market asks which team will win Map 2 of the ESL Pro League 2026 match between Astralis and Legacy. Map-level markets matter because they let traders express views on map-specific strengths, momentum, and tactical matchups within a series.
Astralis is a long-established European organization with a history of high-level results; Legacy is a competitive side with regional pedigree and occasional upset performances on the international stage. ESL Pro League is a premier league where map picks, preparation, and patch/meta changes can strongly influence outcomes. The market is hosted on Kalshi and the exact close time is listed on the market page (closes: TBD).
Market prices reflect the collective expectation of which team will win Map 2 and will move as concrete information arrives (map vetoes, roster confirmations, injuries, or official match delays). Use prices to compare how new, map-specific information changes market consensus rather than as guarantees of a result.
The market close time is listed on the market page and is set to occur before Map 2 begins; check the page for the exact timestamp and any platform notices if the match schedule changes.
The market resolves based on the official outcome of the second map played in the Astralis vs. Legacy match as recorded by ESL officials and match referees; resolution follows the tournament's official scorekeeping.
Once vetoes and map picks are public, the market re-prices to reflect each team's historical success and recent form on the selected map; a favorable veto can shift consensus quickly.
For Astralis, monitor their primary AWPer, the IGL's approach to pacing and utility usage, and top entry fraggers — those roles typically swing rounds; also verify the official match roster for any late changes.
Verified live updates such as announced substitutions, medical issues, or server delays usually cause rapid market movement; the market will reflect new information, and settlement follows the official match record once the map is completed or officially forfeited.