| Outcome | Probability | Yes Bid | Yes Ask | 24h Change | Volume | |
|---|---|---|---|---|---|---|
| Colossal Gaming | 22% | 18¢ | 22¢ | — | $96 | Trade → |
| HMBLE | 79% | 74¢ | 79¢ | — | $12 | Trade → |
This market asks which team will win the Colossal Gaming vs. HMBLE match; it matters to fans and traders because market prices incorporate public information about the matchup and can move as new information arrives.
Colossal Gaming and HMBLE are the two competing teams in this head-to-head fixture; details such as the tournament, match format, and official schedule determine how the contest is played and settled. The market is binary (two outcomes) and currently has an open close time (TBD), so traders should watch official event announcements for the match time and format.
Market odds function as a real-time aggregation of participant expectations and react to news (lineups, scrim reports, patch changes, etc.); they are not guarantees of outcome but a snapshot of perceived likelihoods at a given moment.
The market close is marked as TBD; typically the market closes shortly before the official match start time. Monitor the market page and the event organizer's schedule for the announced match time to know the exact close.
Settlement follows the official match result from the tournament organizer: the outcome is the team listed as the match winner (for a best-of series, the series winner). The market will reference the organizer's published final result to determine settlement.
If the match is postponed or canceled, settlement depends on the platform's rules and the event listing—common outcomes are postponement of market close, voiding/refunding, or settlement upon rescheduled completion. Check the market rules and event notes for the platform's specific policy.
Roster changes do not change settlement mechanics—the market pays out based on the official match winner regardless of who played—but confirmed lineup changes are a major input that often moves market prices beforehand.
Key movers include official starting lineups, confirmation of match time/server, last-minute withdrawals or injuries, large publicized scrim or practice results, and any patch or rule updates that materially affect team strategies.