| Outcome | Probability | Yes Bid | Yes Ask | 24h Change | Volume | |
|---|---|---|---|---|---|---|
| megoshort | 0% | 0¢ | 0¢ | — | $0 | Trade → |
| QWENTRY | 0% | 0¢ | 0¢ | — | $0 | Trade → |
This market asks which team will win Map 2 of the CCT Europe Series #19 match between QWENTRY and megoshort, isolating a single-map result within the match. Map-level outcomes are important because they reflect map-specific strengths and can diverge from the overall match winner.
CCT Europe Series is an ongoing esports circuit where teams compete across a sequence of matches and maps; map-level markets like this focus on one component of a larger contest. Team form, map pool familiarity, and recent roster or strategy changes can all influence a single map result even if one team is favored in the overall match. The market source and settlement will follow the hosting platform's official match record and timing.
Prediction market odds represent the collective assessment of traders and update as new information (lineups, vetoes, injuries, patch notes) becomes public. Treat odds as a real-time consensus signal, not a guarantee; they incorporate public sentiment and new facts as they emerge.
It settles on the officially recorded winner of Map 2 in the specified match; the result used for settlement is the tournament or platform's official match record.
A 'TBD' close time means the platform has not finalized the market's cutoff; in practice, map markets usually close shortly before map start or at the beginning of the map—check the market page for the final close time once it is posted.
The pick/veto sequence determines which map is played and which team had agency over the choice; whether Map 2 was a pick, a decider, or a loser-on-map choice changes interpretive context because teams often prepare differently for picked maps versus those forced by veto.
Focus on roles that drive map outcomes: entry fraggers and duelists who win early rounds, primary snipers/long-range specialists on maps that favor them, the in-game leader’s tactical calls, and utility-focused support players; recent role shifts or a substitute can materially change Map 2 dynamics.
Head-to-head history on the same map is informative but can be limited by small sample sizes, recent meta or patch changes, and roster swaps; use past results as one input alongside current form, map-specific statistics, and any recent strategic developments.