| Outcome | Probability | Yes Bid | Yes Ask | 24h Change | Volume | |
|---|---|---|---|---|---|---|
| Phantom | 0% | 46¢ | 58¢ | — | $0 | Trade → |
| Omega | 0% | 42¢ | 54¢ | — | $0 | Trade → |
This market asks which team will win Map 2 of the Omega vs. Phantom match in the CCT Europe Series #17 (2026). Map-level markets let traders express views on a single map outcome independent of the full match result.
CCT Europe Series #17 is one stop on the 2026 regional circuit; featured matches are typically best-of-three, so Map 2 is determined by the pre-match veto/pick process and the outcome of the first map. Omega and Phantom are competing teams whose map pools, recent results, and roster status will influence the map selection and competitive dynamics.
Market prices reflect aggregated trader expectations about who will win Map 2 and update as new information (lineups, vetoes, injuries, or match events) becomes available. Use them as a snapshot of market sentiment, not as fixed predictions.
The market settles on the official winner of Map 2 as reported by the tournament organizer and exchange. If Map 2 is not played or is declared a no-contest by the organizer, settlement will follow the exchange’s published rules for match cancellations or forfeits.
If the match finishes 2-0, Map 2 is still played and its outcome is the basis for settlement; the team that wins Map 2 is the map winner used to resolve this market.
Map 2 is determined by the BO3 veto/pick sequence used in the event; organizers publish the map veto results before the match starts and the exchange typically posts the confirmed map lineup so traders can confirm which map is Map 2.
Monitor official team and tournament channels for lineup confirmations or stand-ins, last-minute map veto changes, travel or health updates, and any patch notes affecting gameplay; these items tend to materially alter perceived map-edge for either side.
A confirmed roster change typically changes market sentiment and prices; settlement remains based on the official match report—if the match proceeds with the replacement it resolves normally, while an unplayed or administratively altered map may be voided in accordance with the exchange’s resolution policies.