| Outcome | Probability | Yes Bid | Yes Ask | 24h Change | Volume | |
|---|---|---|---|---|---|---|
| FURIA | 0% | 0¢ | 0¢ | — | $0 | Trade → |
| NRG | 0% | 0¢ | 0¢ | — | $0 | Trade → |
This market predicts which team will win Map 1 between FURIA and NRG at BLAST Open Rotterdam 2026; map-level markets matter because they isolate a single map’s dynamics rather than the full series. Traders use map markets to react to map picks, lineups, and short-term information that affects a single map.
BLAST Open Rotterdam 2026 is a LAN event featuring top CS teams and follows the tournament’s published map pool and veto procedures. FURIA and NRG each bring distinct regional playstyles and roster histories—past meetings, recent roster moves, and LAN performance will frame expectations heading into Rotterdam. Because BLAST events are played on LAN, travel, crowd, and event-specific scheduling often influence outcomes compared with online play.
Market prices reflect the collective expectations of traders and update as new information (map pick, lineup confirmation, injuries, etc.) becomes available; treat prices as real-time signals rather than guarantees. Rapid price movement around pre-match announcements often indicates market reassessment of Map 1 conditions.
The market typically closes at the platform’s posted cutoff, usually immediately before Map 1 begins or once official map/order is confirmed; because the event page lists the close time as TBD, check the market interface and BLAST’s published match schedule for the official closure.
The Map 1 pick is determined by the tournament’s veto/pick procedure (which differs by format—Bo1 or Bo3); teams will ban and pick maps according to BLAST’s rules and the published map pool, so Map 1 is known only after the veto process is completed.
Focus on recent head-to-head meetings and map-by-map results, especially on the map selected for Map 1; weigh LAN results more heavily than older online matches and adjust for any roster or role changes since those meetings.
Key influencers are typically the teams’ IGL (strategic calls), primary AWPer/sniper, and consistent entry fraggers or anchors; monitor last-minute lineup confirmations, reported health issues, and recent performance trends for those roles ahead of Map 1.
Because Rotterdam is a LAN event, crowd pressure, travel, time zone shifts, and stage experience can shift performance relative to online play; additionally, any patch changes, warmup reports, or schedule congestion can materially affect Map 1 expectations and thus market prices.